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Charazay Introductions 2

source:The Official Website author:Admin time:2008-03-12 click:


Players

On your player page you can see what players you have in your squad. Each team starts with 10 players, but you can promote rookies and buy/sell players. You may have as many players as you want, but if you have over 20 players, your gym will be too crowded and the players won't receive any training at all. Your players get their salary paid a weekly basis.

Foreign players are paid an extra 10% of their salary.

Each player has 9 basic skills, ranging from 1 to 30. A player also has experience, based on the number and type of games played, which follows the same scale.

 

Skills


  1. Defense: This skill determines how good your player can cover his opponent.
  2. 2P: This skill determines how good the player is shooting around the basket (inside the 3-point line).
  3. 3P: This skill determines how good the player can shoot from beyong the 3-point line.
  4. FT: This skill determines how good the player can make free throws.
  5. Dribbling: This skill determines how good a player can handle the ball.
  6. Passing: This skill determines how good a player can pass the ball.
  7. Speed: This skill determines how fast your player is, on offense and defense.
  8. Footwork: This skill determines how well a player can move their feet and establish position, on offense and defense.
  9. Rebounds: This skill determines how well a player can rebound missed shots.

All players should have a good balance of skills. Players with high shooting but low offensive skills will have difficulty creating shots. Players with poor shooting but good offensive skills will get open frequently but make a lower percentage of shots. Players without defensive skills will give up a higher amount of points. And all players can use rebounding, especially centers, power forwards and small forwards.

In addition, height and BMI play a role in the effectiveness of players. For each position, the difference between the players' heights can affect shooting accuracy (the taller player will have an easier time shooting and will give a shorter player problems when they shoot). Also, height affects dribbling, footwork and rebounding, and weight affects speed and footwork. Users need to take into account the position the player plays, the penalties/bonuses for height/weight and the player's skills when evaluating a player's effectiveness at a particular position.
The skills used in the engine after the impact of height, weight and BMI on players are called active skills.
At the end of each season players younger than 18 years old will raise from a minimum of 1 cm to a maximum of 7 cms, keeping the same BMI.

Experience affects all skills equally. The effect of experience is not linear - i.e. the difference between 0 and 3 experience is greater than the difference between 12 and 15 experience.

Skills required for each position (not in order of importance):

Offensive Skills
  1. PG/SG: Dribbling, passing, speed
  2. SF/PF: Dribbling, footwork, passing, speed
  3. C: Footwork, passing, speed

Defensive Skills
  1. PG/SG: Defense, speed
  2. SF/PF/C: Defense, footwork, speed

All players need to have shooting skills to be successful in making shots and free throws.

Suggested height for each position:
  1. PG: 175cm to 195cm
  2. SG: 180cm to 200cm
  3. SF: 200cm to 210cm
  4. PF: 205 to 220cm
  5. C: 210 to 230cm

Please note that this are just suggested values, you will be able to find great players for each position also outside of this range that will be play as effective as the ones inside the range.

Suggested BMI for each position:
  1. PG: 23 to 24
  2. SG: 23 to 24
  3. SF: 24 to 26
  4. PF: 25 to 26
  5. C: 26 to 27

BMI


Body Mass Index (BMI) is a relationship between weight and height that is associated with body fat.
The equation is BMI = body weight in kilograms / height in meters squared.

Form


Form is a small factor that reflects hot/cold streaks that players have on a weekly/monthly basis. Veterans of the early days of Charazay have not-so-fond memories of form, but this iteration will be nowhere near as punishing or immoveable as the past.

Form will be updated on a weekly basis, and is partly random and partly influenced by playing time and it ranges between 1 and 8.

Suggested Position


The suggested position gives you a hint on where to put your players when making your team's tactics. Due to the versatility of most players, you will see two suggested positions with the most important one on the top of the list.
A low number of players have just one suggested position due to their little versatility.

Estimated Value


The estimated value gives you a range of values in which similar players were sold in the last 90 days (or 30 days for younger players). If the estimated value is Unknown, it means that no similar players were sold lately.

Team Chemistry


Team chemistry rewards the stability of a team over constant trade activity. It has five different levels (great, good, decent, poor and terrible) and it gets update weekly at the week update. Team chemistry influences how your team plays in all matches, including unofficial matches like private cups or All Stars.
Rookies receive an exemption and can be sold without any penalty in the first week after being promoted. After the first week they will be considered part of the team.
The experience of a coach improves the rate team chemistry increases. The more experience a coach has, the more team chemistry will rise if there are no changes. If a team has more than one coach, the coach with the highest experience will be used.
During the off-season, chemistry will change at a lower rate than during the season. While changes will still affect team chemistry, the reduced rate allows managers the opportunity to improve their team without a large chemistry penalty.

Fame


Each player has a fame level based on the number and type of games played. Being the MVP of a match also helps a player raise his fame level.
Fame of your players affects the number of spectators that will come to see your team play and the weekly marketing income, as explained in the Economy page.

Fame scale
  1. Unknown Player
  2. Barely Known
  3. Decent Notoriety
  4. Team Player
  5. Local Spotlight
  6. Praised Future Star
  7. Charisma Player
  8. First Page Name
  9. Super Star
  10. Idol
  11. Hall of Fame

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