Missilistic base
To weaken an enemy using missiles, it is necessary to build up a MISSILISTIC BASE. In DEVELOPMENT menu you can always look a box related to the missilistic base you want to build.
With missilistic base you can create 3 missile types:
1) Ground-ground missile: this missiles fly at low altitude and can be launched towards a destination without a specific number limit.
To defend yourself against Ground-Ground missiles you should develop ANTIMISSILE CANNON or the more expensive ANTIMISSILE LASER (DEFENSES) available only after you have developed ANTI-MISSILE DEFENSE SYSTEMS (in DEVELOPMENT menu). Once missiles reach our base, defense system will operate to intercept and destroy the maximum possible number of missiles and a message report will appear to describe the total result of the attack.
2) Balistic missile: these missiles (very powerful but slow) make a path going out from atmosphere and falling down at high speed, so standard defenses are not enough and you need INTERCEPTOR MISSILES.
3) Interceptor missile: these missiles are very fast and can intercept and destroy balistic missiles; there is no limit for number of missiles you can launch, but not used missiles will be lost in the atmosphere. But it is also true that more missiles you launch, higher will be the probability to intercept an incoming balistic missile.
In any kind of attack, missiles cannot be destroyed because they are stored inside the base, but it is also true that a missile attack gives no points.
As soon as you create the base (DEVELOPMENT menu), it will appear the button MISSILISTIC BASE in MAIN menu. If our RADAR will be able to intercept a missile, it will be created a message under Events and details will be visualized inside MISSILISTIC BASE area.
The Mainframe
Mainframe is the brain of Cybergame; with this super computer you can make a lot of digital attack and acquire information about enemies. To look at MAINFRAME menu, click on NETWORK button. For each Mainframe attack you should wirite enemy coordinates.
Mainframe is able to store energy equal to his level multiplicated for 4.
Each time you do an attack, energy level will drop on basis of energy usare for the attack. Total recharge time for Mainframe is 24 hours indipendentely from the energy to be recharged.
Available processes are the following:
Intrusion: If your Mainframe has enough power, you can have information about resources (Credits and Hardware) and about enemy units and reached development level.
Intrusion into spy satellite: you can enter into spy satellite Network and detect all enemy convoy. This operation has a success probability related to enemy convoy visibility.
Mutant Virus Sending: this process introduce a virus into enemy Mainframe with the following effects:
- as soon as virus enters, delete all current NETWORK attacks;
- virus deactivates a random number of Bots (other Bots not deactivated will be inoffensive during attacks);
- enemy Mainframe cannot be used for a number of hours equal to your Crack and Computer Virus development level;
- player attacked cannot create CONVOY or use NETWORK until virus will be inside the Mainframe.
System Shock: is one of most letal processesi. It causes the following actions:
- as soon as active, delete any type of production (Units and Defenses) and current Mainframe attack;
- deactivates a random number of Bots (other Bots not deactivated will be inoffensive during shock) ;
- enemy Mainframe cannot be used for a number of hours equal to your Mainframe level;
- during Shock state you cannot produce units or defenses.
Computer Stealing: with this processes you can try to reprogram enemy mobile units brain (maximum 4) using Mainframe. If the try will be successful converted units will move to your base.
You can convert the following units:
- Mercenaries;
- Cyber Warriors;
- Psyco Killer;
- Assault Bots;
- Armoured Guard;
- Preachers;
- Mutants (Esp. 1);
- Mutants (Esp. 2);
- Fury;
Adaptive antivirus: send a specific antivirus to delete must virus effect on allied Mainframe.
Mainframe restore: if an allied Mainframe is under shock, you can try to restore it. These action needs a large quantity of resources and enermy and is not always successfull.
Network overcharge impulse: if you have enough energy you can create an overcharge impulse so powefull to delete any current processes in the Network, and cancel any attack but needs a lot of energy.
Energy absorbe: if this attack will be successful you can absorbe 10-30 Kw energy from enemy Mainframe.
Nano Bots: these are intrusic software able to reprogram Ground-Ground missiles detonator of your enemy. With this attack you send 10 Nano Bots to enemy base, each of them with the 75% probability to make an enemy missile exploding with an high damage result.
Anomalies scan: with this attack you can detect at 75% Mainframe which are under shock or under Virus attack or which have less than 10Kw energy.
Bio-Capsule violation: this attack focus on enemy bio-capsule and you can acquire up to 20 enemy units transferring them to your Bio-Regeneration capsules.
Strategical intrusion: this intrusion lets you to acquire information about enemy strategy and enemy base defenses.
Boss Weapon Stealing: you can try to steal enemy Boss weapon. This action has a cost related to weapon accuracy and a success probability rate related to weapon power because security increases with the weapon value.
Overclock Regenerative: if you activate this process you will overclock Boss regeneration making it 10 times faster. Process will stop only if Boss becomes full regenerated or Mainframe energy runs out or Boss moves from Base/Outpost.
Clicking on Share Energy you can define which Mainframe are connected to yours to share energy. Fill with player's name you want to connect with. As soon as connection will be done, it will be inactive but as oon as other player will confirm the connection, it will become active and the two Mainframe begins to share energy.
Units and defenses empowerment
For each UNITS or DEFENSE you have built, you can do a lot of empowerment developing specific technologies in DEVELOPMENT menu:
ESOSKELETON DEVELOPMENT: From level 6 it increases Assault Bot and Armoured Guards power.
LIGHT WEAPON DEVELOPMENT: From level 5 increases Mercenaries, pointing Laser and Focusing laer power.
MASS DESTRUCTION WEAPON DEVELOPMENT: From level 8 increases Assault Bot, Disintegrators and E.M.P. power
HEAVY WEAPON DEVELOPMENT: From level 7 increases Cyber Warriors, Automatic Cannons, Syncronized Turrets and Armoured Guards power
CLUTCHES DEVELOPMENT: From level 6 increases Mercaries, CyberWarriors and PsycoKiller hit points.
SYNTETIC DRUGS DEVELOPMENT: From level 6 incrases PsycoKiller power 10% by 10%.
BOOSTER DEVELOPMENT: From level 6 increases Preachers power 10% by 10%
GENETIC MUTATION DEVELOPMENT: From level 7 increases Mut. Experiment 1, Mut. Experiment 2 and Fury power 10& by 10%
Bio-Rigeneration Units
To use bio-regeneration on units lost in battle you can use the two following technologies:
1) BIO-RIGENERATION TECHNOLOGY
2) BIO-RIGENERATION CAPSULES
The first one is useful to recover a share of units lost in battle, for instance:
I lose 10 mercenaries in a battle.
I have level 2 BIO-RIGENERATION TECHNOLOGY= 20%
I recover 2 mercenaries.
This tecnology can increase up to level 7 equal to 70% of recovering.
Once your units have been recovered, they will go to BIO-RIGENERATION CAPSULES.
This technology level is useful to recover DIFFERENT TYPES of units for instance:
Level 1: Recover Mercenaries.
Level 3: Recover Mercenaries + Cyberwarriors.
Level 5: Recover Mercenaries + Cyberwarriors + PsycoKiller.
and so on...
As soon as BIO-REGENERATION technology has been developed, it will be showed a button to open BIO-REGENERATION LABORATORY page.
Here are stored recovered units bodies and you can regenerate units clicking on button.
Recover cost is around 1/3 unit cost.
Each capsule can store a maximum number of bodies which will accumulate each time. If you reach the maximum number of bodies you can store, next one will be lost. For instance:
MERCENARIES RECOVER CAPSULE (value max = 500)
I lose 800 mercenaries in battle, I have 50% bio-regeneration, I recover 400 mercenaries.
In the capsule you'll find 400 mercenaries (you decide not to regenerate now).
another attack, I lose other 800 mercenaries, I recover 400 but in the capsule I have enough space for only 100 and I lose 300 mercenaries.
