Getting Started
Now that you have an idea of how the game runs, these are some tips to playing.
If you follow these tips and use strategy, you can build a powerful character.
Use the gold you start with to buy a Lead Pipe from Greeth's Weaponry, and a Drawstring Bag from Marty's Store. You may, however, want to use the gold to start farming.However, it may take a little while to figure out crop days. But, once you figure out crop days in the farm etc. it is a great source of income.
Each day you obtain 350 energy. Energy should be used for either battling or training stats at the Legend Stone. You can choose to train either agility or strength. When you first begin it is probably better to train a little bit in order to beat harder NPCs. NPCs can also be a source of income for your character because each time you kill an NPC you get a certain amount of gold and/or gems (you must obtain a drawstring bag from Marty’s Store in Black Dale in order to keep and hold the gems you earn from battling).
To battle NPCs or other players you must be alive. If you need to be revived because you are dead you can do so at the Fountain of Life in Black Dale. This cost's 1 gold per every 3 Health Points you need to recover.
When you battle NPCs you will notice that you randomly receive gems and keys when you win. Gems can either be inserted into weapons at the Blacksmith to make them stronger or they can be traded with other players for gold. There are five types of gems: Crystals, Diamonds, Emeralds, and Rubies.
The strength by which your weapon is upgraded depends on which type of gem you insert into your weapon determines. An exception though are Opals the last type of gem as they can't be inserted into your weapon nor can they be traded they are only used for upgrading Race Levels. Also, you can upgrade your gems at Jewels Inc, from normal into large, supers or masters. No matter what type of gem it is they all take one socket in your weapon.
Mythril can be sold as a source of income in the Market Stalls in Black Dale or it can be kept to obtain rare weapons and extra energy.
Another good place to look for stating infomation is Game Resources and Game Stats this explains what stats do what gems do etc.......
Races
These beings have special abilities granted only to their race. Combined with special training, over time these beings will naturally become more experienced with their bodies and minds. As their skill level increases, their abilities not only grow more powerful, but they will learn new, more advanced abilities aswell.
Humans
The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well. Humans also gain double the influence the other races gain.
Skill Level 1 - 2% gold bonus, 0.5% chance of withstanding fatal attack,6% Battle Artistry,Momentum 10%.
Skill Level 2 - 4% gold bonus, 1.0% chance of withstanding fatal attack,9% Battle Artistry, Momentum 12%.
Skill Level 3 - 6% gold bonus, 1.5% chance of withstanding fatal attack,12% Battle Artistry, Momentum 14%.
Skill Level 4 - 8% gold bonus, 2.0% chance of withstanding fatal attack,15% Battle Artistry, Momentum 16%.
Skill Level 5 - 10% gold bonus, 2.5% chance of withstanding fatal attack,18% Battle Artistry, Momentum 18%.
Skill Level 6 - 12% gold bonus, 3.0% chance of withstanding fatal attack,21% Battle Artistry, 1% bonus chance of critical hit, Momentum 20%.
Skill Level 7 - 14% gold bonus, 3.5% chance of withstanding fatal attack,24% Battle Artistry, 2% bonus chance of critical hit, Momentum 22%.
Skill Level 8 - 16% gold bonus, 4.0% chance of withstanding fatal attack,27% Battle Artistry, 3% bonus chance of critical hit, Momentum 24%.
Skill Level 9 - 18% gold bonus, 4.5% chance of withstanding fatal attack,30% Battle Artistry, 4% bonus chance of critical hit, Momentum 26%.
Skill Level 10 - 20% gold bonus, 5.0% chance of withstanding fatal attack,33% Battle Artistry, 5% bonus chance of critical hit, Momentum 28%.
Note: Gold bonus is applied AFTER your weapon gold bonus. The bonus is not applied if you are the one being attacked.
1. Battle Artistry: Is to spot a weakness in the opponents defense allowing another followup attack immediately after a successful attack % based on race level.
2. This ability is for both Player vs Player and Player For Npc NOW !!!!!
3. Momentum: There is a chance, ranging from 10% to 20% (based on RL) to accrue bonus strength for the duration of a battle (4%, 5%, 6%, 7%, etc per RL). These strength increases will stack throughout the battle.*momentum cap = A max of 2x the base strength in pvp (player vs player)*
High Elves
An intelligent group of individuals, Elves have always been known for their magical abilities combined with strong military skills. Their love of nature gives them an instinct for survival, and excellent knowledge of how to use the tools available to them.
Skill Level 1 - 16% chance to heal 5% of current hp after every attack
Skill Level 2 - 18% chance to heal 7% of current hp after every attack, 12% extra max HP gained every level up
Skill Level 3 - 20% chance to heal 9% of current hp after every attack, 14% extra max HP gained every level up
Skill Level 4 - 22% chance to heal 11% of current hp after every attack, 16% % extra max HP gained every level up
Skill Level 5 - 24% chance to heal 13% of current hp after every attack, 18% extra max HP gained every level up
Skill Level 6 - 26% chance to heal 15% of current hp after every attack, 20% extra max HP gained every level up
Skill Level 7 - 28% chance to heal 17% of current hp after every attack, 22% extra max HP gained every level up
Skill Level 8 - 30% chance to heal 19% of current hp after every attack, 24% extra max HP gained every level up
Skill Level 9 - 32% chance to heal 20% of current hp after every attack, 26% extra max HP gained every level up
Skill Level 10 - 34% chance to heal 20% of current hp after every attack, 28% extra max HP gained every level up
Note: Healing is a quarter effective in PVP battles.
Dark Elves
No one knows where or how this race diverged from the High Elves, but their more mysterious counterparts have been making themselves known as of late. Horrible stories have been heard of those unfortunate enough to come across these warriors in battle, and it is rumoured their evil is fast outstripping even that of the Orcs.
Skill Level 1 - 7% of the opponents damage hits them aswell, First Strike 7%.
Skill Level 2 - 9% of the opponents damage hits them aswell, 5% evasion, First Strike 9%.
Skill Level 3 - 11% of the opponents damage hits them aswell, 6% evasion, First Strike 12%.
Skill Level 4 - 13% of the opponents damage hits them aswell, 7% evasion, First Strike 15%.
Skill Level 5 - 15% of the opponents damage hits them aswell, 8% evasion, First Strike 18%.
Skill Level 6 - 17% of the opponents damage hits them aswell, 9% evasion, First Strike 21%.
Skill Level 7 - 19% of the opponents damage hits them aswell, 10% evasion, First Strike 24%.
Skill Level 8 - 21% of the opponents damage hits them aswell, 11% evasion, First Strike 27%.
Skill Level 9 - 23% of the opponents damage hits them aswell, 12% evasion, First Strike 30%.
Skill Level 10 - 25% of the opponents damage hits them aswell, 15% evasion, First Strike 33%.
NB: Damage reversion cannot lower an opponent below 1 hp, and is only half as effective on Special and Boss NPCs. Reversion won't happen if you evade successfully.
First Strike gives the DE a percent chance (6%, 9%, 12%, etc) to have the first attack in a battle BEFORE agility is considered. (not effective on 1HP NPCs)
Dwarves
Dwarves are a friendly but powerful race of individuals. Efficient at everything they do, the dwarf race is known for their disproportionate strength unmatched by most other races. Unfortunately, that strength and efficiency is matched by a love of eating.
Skill Level 1 - 12% damage blocked, +5% armour, 0.5% of going berzerk, dealing double normal damage for one turn
Skill Level 2 - 14% damage blocked, +10% armour, 1.0% of going berzerk, dealing double normal damage for one turn
Skill Level 3 - 16% damage blocked, +15% armour, 1.5% of going berxerk, dealing double normal damage for one turn
Skill Level 4 - 18% damage blocked, +20% armour Gem finds doubled, 2.0% of going berzerk, dealing double normal damage for one turn
Skill Level 5 - 20% damage blocked, +25% armour Gem finds doubled, 2.5% of going berzerk, dealing double normal damage for one turn
Skill Level 6 - 21% damage blocked, Able to equip any armour, +30% armour, Gem finds doubled, 3.0% of going berzerk, dealing double normal damage for one turn
Skill Level 7 - 22% damage blocked, Able to equip any armour, +35% armour, Gem finds Tripled, 3.5% of going berzerk, dealing double normal damage for one turn
Skill Level 8 - 23% damage blocked, Able to equip any armour, +40% armour, Gem finds Tripled, 4.0% of going berzerk, dealing double normal damage for one turn
Skill Level 9 - 24% damage blocked, Able to equip any armour, +45% armour, Gem finds Tripled, 4.5% of going berzerk, dealing double normal damage for one turn
Skill Level 10 - 25% damage blocked, Able to equip any armour, +50% armour, Gem finds Tripled, 5.0% of going berzerk, dealing double normal damage for one turn
Note: Berzerk and criticals do not stack.
Orcs
The most evil of the races, Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are the most ferocious warriors on the planet. Because of their nature, they require little individual space and can grow quite quickly. They also have the experience of being able to loot money from a corpse, no matter how well the victim has concealed it.
Skill Level 1 - 10% bonus attack damage, 50% chance of stealing 1% gold in a PvP Battle
Skill Level 2 - 11% bonus attack damage, 90% normal wep requirements, 50% chance of stealing 2% gold in a PvP Battle
Skill Level 3 - 12% bonus attack damage, 80% normal wep requirements, 50% chance of stealing 3% gold in a PvP Battle
Skill Level 4 - 13% bonus attack damage, 75% normal wep requirements, 50% chance of stealing 4% gold in a PvP Battle
Skill Level 5 - 14% bonus attack damage, 70% normal wep requirements, 50% chance of stealing 5% gold in a PvP Battle
Skill Level 6 - 15% bonus attack damage, 65% normal wep requirements, 50% chance of stealing 6% gold in a PvP Battle
Skill Level 7 - 16% bonus attack damage, 60% normal wep requirements, 50% chance of stealing 7% gold in a PvP Battle
Skill Level 8 - 17% bonus attack damage, 55% normal wep requirements, 50% chance of stealing 8% gold in a PvP Battle
Skill Level 9 - 18% bonus attack damage, 50% normal wep requirements, 50% chance of stealing 9% gold in a PvP Battle
Skill Level 10 - 22% bonus attack damage, 50% normal wep requirements, 50% chance of stealing 10% gold in a PvP Battle
NB: Amount of gold stolen is based on a % of the amount of gold the targetted player has at the end of the battle. Spells are not considered weapons when taking the weapon requirement reductions into account.
Undead
The Undead are an unnatural species with amazingly unique abilities. Unfortunately, their nature makes it difficult to understand the arts of science, possibly preventing them from true greatness. Not being truly alive, the undead have the capacity to fight on and on without tiring. They can have the unique ability to channel powerful hatred energy from the dead. This death energy not only harms the opponents mind, but allows the Undead to grow stronger faster than other races.
Skill Level 1 - 6.0% chance of no energy consumption, 2% exp bonus, Fear 7%.
Skill Level 2 - 6.5% chance of no energy consumption, Only pay 50% for healing, 4% exp bonus, Fear 9%.
Skill Level 3 - 7.0% chance of no energy consumption, Only pay 50% for healing, 6% exp bonus, Fear 11%.
Skill Level 4 - 7.5% chance of no energy consumption, Only pay 40% for healing, 8% exp bonus, Fear 13%.
Skill Level 5 - 8.0% chance of no energy consumption, Only pay 40% for healing, 10% exp bonus, Fear 15%.
Skill Level 6 - 8.5% chance of no energy consumption, Only pay 30% for healing, 12% exp bonus, Fear 17%.
Skill Level 7 - 9.0% chance of no energy consumption, Only pay 30% for healing, 14% exp bonus, Fear 19%.
Skill Level 8 - 9.5% chance of no energy consumption, Only pay 20% for healing, 16% exp bonus, Fear 21%.
Skill Level 9 - 10.0% chance of no energy consumption, Only pay 20% for healing, 18% exp bonus, Fear 23%.
Skill Level 10 - 11.0% chance of no energy consumption, Free healing, 20% exp bonus, Fear 25%.
NB: Exp bonus is applied AFTER your weapon experience bonus. The bonus is not applied if you are the one being attacked.-
