Monarchy
* You will earn 100 every turn that passes for every civilian.
* Only 25% can join your army
* You can buy weapons from all states.
* Rebels grow by 15% when you try to fight them and lose.
* +5% Spy operations
* +5% Anti-Spy operations
* Start with civilian factories technology 1.
Communism
* -5% Per Capita Income
You will earn 95 every turn that passes for every civilian.
* Only 40% can join your army
* You can buy weapons from Communist, Dictatorship and
* Rebels grow by 10% when you try to fight them and lose.
* +5% Research
You will need to pay 5% less money for every research.
* +15% Spy operations
* Start with civilian factories technology 1.
Fascism
* -7% Per Capita Income
You will earn 93 every turn that passes for every civilian.
* Only 70% can join your army
* You can buy weapons from Fascist, Dictatorship and
* Rebels grow by 7% when you try to fight them and lose.
* +15% Anti-Spy operations
* Do not have membership of the U.N.
* Start with civilian factories technology 3. (More resources production in the start)
Dictatorship
* -10% Per Capita Income
You will earn 90 every turn that passes for every civilian.
* Only 80% can join your army
* You can buy weapons from Republic, Monarchy, Fascist, Communist, Dictatorship and Theocracy states only.
* Rebels grow by 5% when you try to fight them and lose.
* -5% Research
You will need to pay 5% more money for every research.
* +20% Anti-Spy operations
* Start with civilian factories technology 1.
Theocracy
* -15% Per Capita Income
You will earn 85 every turn that passes for every civilian.
* Only 90% can join your army
* You can buy weapons from Communist, Fascist, Dictatorship and Theocracy states only.
* Rebels grow by 1% when you try to fight them and lose.
* -10% Research
You will need to pay 10% more money for every research.
* +25% Anti-Spy operations
* +5% Spy operations
* Start with civilian factories technology 1.
War Room
Warfare is the primary method of achieving greatness and recognition amongst other players.
Your military can launch attacks using various strategies and tactics.
Each battle or action depends on your and the enemy country power.
Fight Rebels
This option allows you to engage the rebels in your country and try to eliminate them.
If you are successful, many rebels will die and your country will be protected for a while.
If you fail, more civilians will join the rebels (the amount of civilians who join the rebels depends on your government type).
Rebels Force Their forces are built with civilians armed with any kind of guns and automatic weapons. Their technology level is equal to your troopslevel of technology.
Requirements
50 Turns and a minimum of 1,000 troops.
Anti-Rebel technology Each level will increase your chances to find the best tactics against the rebels and to win the battle.
Your chances of success depend on how many troops you fight with and how many levels of anti-rebels technology you possess.
Prisoners
This window shows you the total number of prisoners that are in your country jail.
You can release the prisoners from the jail and get $1,000,000 from the World Bank for each prisoner.
You need to have a minimum of 100 prisoners in your jail before you can release them.
War Room Actions
* You may have a maximum of 7 attack windows against any given country.
* Little actions may spread into total war. Be careful.
* There are requirements for each action, which are listed in the description below.
* The actions that you make can affect your global relations. You can be restricted from buying arms from the market or even banned from the U.N.
* You may choose from the following actions only until the enemy responds or the window is closed.
( The window is closed if the enemy chooses not to respond)
* Opening an attack window costs 10 turns.
Red Phone
Will show you the contact information of your enemy and will allow you to negotiate.
Take Actions
Press this button after you have opened an attack window to take an action.
Rules for opening attack windows
1. You cannot open an attack window on a player from your alliance.
2. You cannot open an attack window on a new player. (A player who has played for less than 24 hours is considered new)
3. You cannot open an attack window on a player who plays from the same computer/network or a player who the system has decided to connect to your country because of suspicious actions in the game. (The restrictions will only be for 14 days)
4. You cannot open an attack window on a player if the system has found that another country that plays from your computer/network has already opened an attack window on this country! (The restrictions will be for 14 days)
5. You cannot open an attack window on a player whose country Net Worth is bigger than your country Net Worth by 33%.
(There is a change in the percents if you possess aircraft/helicopter carriers)
6. You cannot open an attack window on a player whose country Net Worth is less than your country Net Worth by 25%.
(There is change in the percents if you possess aircraft/helicopter carriers)
7. You cannot open an attack window on a player whose country is in vacation mode. Note: you may still attack the player if the attack window was opened before he/she went into vacation mode.
8. Countries ranked 1-10 can attack any country ranked 1-10 with no relationship to Net Worth.
9. Everyone can attack the countries ranked 1-10.
10. If you attack your enemy you will then enter defense mode for this window and your enemy will have the chance to respond. If your enemy responds you can then attack again using the same attack window (until the window time is up).
Covert Action
This action will open a window of 24 hours to send commando troops behind enemy lines.
Attacker and Defender Possible Actions:
* Each covert action takes 5 turns.
* Must have 50 troops with technology level 5 or higher.
* Mission chance of success depends on enemy troops technology level and quantity.
