MageFight Introductions

source:The Official Website author:Admin time:2008-03-04 click:



The Battle

Here is a description of the units, operations and possibilites of a battle.

Garrison and Armies

All Units, no matter if made in the Barracks, the Archery range or the Gryphon Eyrie, are brought to the Garrison. From there you can assign them to the armies with Drag&Drop.
To start a battle there has to be at least Barracks which means you have an army. In the Barracks there has to be at least one Unit from the Garrison. Per Barracks (NOT Barracks Level!) you'll get another army in the left column.

Remember always that all existing Units use Gold each hour. There has to be Gold available always otherwise the Units might desert (also possible in the middle of a battle!).

Units

There are three types of Units:

The Ground Troops:


These are the

Club Swingers


light Infantry


heavy Infantry


and the Elite Regiment


The Shooters:


These are

Javelin Throwers


Archers


and Crossbow Shooters.


The Flying Units


These would be

Warhawks


heavy Warhawks


Silver Dragons


and Emperor Dragons.


Accoriding to the Level of the respective building you can make stronger Units.

An army can have all types of troops.

All Units have a base value in attack and defence (see building descriptions).
You should raise these during time. There are two possibilities to achieve this, these can also go on combination:

1. Upgrading of the Weapon Smithy and the Armour Workshop raises the attack - and defence values according to the Level. Only Units who were made AFTER the upgrade will have higher values, already built units keep the lower ones.

2. Equipping the Units with several Spells which raise the respective values, for example Flame Sword and Death Blades raise the attack values, Blessing raises both values and Oak Skin raises the defence values. These Spells can be dragged on the Magic Wand with Drag&Drop after its research in the Spellbook - there the Spell is made then (can take a few minutes, depending on the Spell). Then you can drag the Spell onto the respective Unit in the army overview with Drag&Drop, they will get stronger or weaker (per Unit 3 Spells possible).

The Spells stay permanently until the Unit gets destroyed or the Spell was revoked with the Magical Ban (Spell of the Light Magic).

How to start a battle

A battle is always occuring when 2 (or more) enemy Units meet. There are several types of battles:

- Attack Single Battle
Army versus Army, or several armies of the same opponents against each other.

- Team Battle
Armies of several players against the army/armies of a single player

- Defending
Each player can choose in the "Army Column" if he wants to attack or defend. Attack is by default.


At the respective army there can be found two symbols: a sword and a shield. The sword glows orange which indicates the attack mode. If you click on the shield, it changes into defence mode.


The Attack

To attack an enemy you have to change to the map and look for the Tower of the enemy. As soon as you found him, drag the army which shall attack onto the Tower with Drag&Drop.

You can do this with multiple armies successively if you want to send several armies to the same enemy.

The army is now on its way and the arrival time is shown at the respective army. As soon as the army arrives at the enmies gates, the battle begins.

The MageFight battlesytem divides the battle into battle ticks. All 5 minutes battles is atrted in which the armies fight against each other.

When you doubleclick on the fighting army the army overview opens. There you'll see your army and its current state at the small energy bar above the respective Unit.

In the begin all Units have a green bar. In the course of the battle it gets reduced and changes colour. As soon as the bar changes into red, the Unit will soon be destroyed.

At the top in the bar of the army overview you have the possibility to call the army back or to look at the battle.

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