MageFight Introductions

source:The Official Website author:Admin time:2008-03-04 click:




Watching the battle / active intervention into the battle:


In this overview you can see your own army/armies and the one(s) of your enemies - additionally their state. You will also see at the backwards running clock the time until the next battle tick. As soon as the time is on 0:00 the next battle starts. You will immedietly see in what way your units are weakened. If the Unit disappears, it got destroyed.

Here you have now the possibility to cast Spells against single units of the enemy. An example would be the "Burst" from the Realms of the Chaos Magic. After you have researched it and dragged it on the Magic Wand, the Spell can be dragged directly from the Magic Wand onto the Unit of the enemy. It then inflicts the respective damage on this Unit.

You also have the possibility to regenerate your Units if the energy bar decreases too much. This works the same way as described above, only difference is that you need a healing Spell and drag it on your own units.

As your Magic Wand can be an important advantage during a fight, you should carefully choose beforehand what Spells you want to drag there. You only have space for 5 Spells. As soon as a Spell is used, you can drag there another one.

You can also cast attack Spells beforehand on the map against the Tower of the enemy, (e.g. Thunderstorm), here you'll hit a random Unit or several. On which distance these are working is determined by the Crystal Ball (according to Level).

End of the Battle / "Farming"

After you won a Battle (complete destruction of your enemies army or they fled) your army begins to collect resources.

This also happens in the course of several rounds (Battle ticks) until you either call them back or all Units which can carry loot (Hawks can't carry resources) have reached their limit.

This can take a while according to the amount of resources the enemy has there and the bearing capacities of your army. As soon as the battle is completely finished including farming, you should see "Return".


Battles can really take long according to the army sizes and battle strength.

Defence / Team Battle



You can help out your Guild friends and other players if they get attacked in MageFight.

You drag your army as if you'd attack onto the Tower of the Magician you want to help. As soon as the army is on its way, you should change into the defence mode. Do it immediately, if the army is too far away you can't change it and you would attack.

As soon as the army reached the target, it stays there until they get called back or are destroyed. This is a difference to the attack mode as the army then returns if the battle has finished AND the troups carry loot.

It doesn't matter if you arrive before or during the battle. Your army immediately fights then on the side of the defender.

You can attack the same way someone together with another player. You simply have to talk to each other so that your armies arrive there the same time. Then you simply drag your army/armies onto the Tower of the enemy and it begins.



Battle Report

After a battle the army goes back (or is called back). As soon as all battles are finished and all participating armies are on their return, a battle report is made.

You'll receive it as a "Message", so click on the envelope symbol the left upper corner when the green dot tells you there is a new message for you.

In this battle report you'll see all Battle rounds, you'll see which Units got destroyed and how many loot was plundered in the single battle rounds. This battle report includes all participants.






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