Ressources an buildings
Building time - Cutbacks
If you klick your main beuilding at the start there will be written:
actual construction time: 95%
Construction time on level 2: 93%
This means the the construction time is decreasing with the upleveling of the main building.
Food consumption
You have to be always in plus, normally it is not possible to come to minus. What means if you have only + 1 in food production you have to level up the fields bevore you cann build up other things.
At the moment there are only a few possibilities to drop to minus in food consumption.
After completing the tutorial you get the premium account with 25% bonus on food. if you build up only other things there could be the chance that you drop to minus after the premium ended. On the other side there are military units that can destroy buildings. If someone destroying your mill you can also drop to minus. But this is not tested yet. But if you level your cornfields, you can get back to normal. If you are in minus you can only level up your cornfields.
Points
Every building, that needs corn takes consumption. If a building has a consumption of 2 -> 2 oints. Soldiers and military consumes corn but lowers points. for example if you have a consumption of 10 and one will be triggered by a military unit, you got 9 points.
Raw material storage / granery
If your storages are full, nothing more can be stored. So nothing more will be produced. Which means, if you have a full stoarge and raw material is coming it will be deleted. The capacity of the storage is for every single type of raw material. At the granery only for corn. if you want to store more, you have to level up the storage.
Raw material production
the raw material will be updated in real time. If you level up a source, the production rate will be updated immediately.
Alliance and colonies
Alliance and colonies
Founding and joining of alliances is not that easy in WildGuns. You need an embassy.
On level 1 you can only join an alliance. For that you klick on the embassy on "To alliance". Here you will find the invitation and here you can also accept the invitation to join the alliance. From level three on you can found an alliance by your own.
2. Village colonistation
There are two possibilities to get a further village next to the main village.
* Settlers
To form settlers you need to level your taverne to level 10. to get tavern to level 10 you first need to level your main building also as your academy to level 10. Also you need to invent expansion in the academy.A freshly founded new village looks even simmilar to your main village at the beginning.
* Trecks
For every nations it is possible to build up a treck. Fire-Water, tequilia and whiskey give you a chance to convert a foreign village. You send the treck to the village and this is continously lowering their acceptance. Be careful your opponent can do research which is contra productive to your actions.
If there is no more acceptance for your opponent within the village, you can take over it. The new village always takes yout kind of nation, which means Indians will get Cowboys (if you are one). It is not possible to get a hand on their units so.
Reminder: With trecks you cann only take villages wich are not the main villages of your opponent. To find out this is one of the very little chances to denfend yourself. But spying will help to see the levels and to decide if this is the main village.
Military and Fights
Bandit villages
A bandit is a player who is inactive. This village isn't assigned to a player anymore (He can't log in). His raw materilas are still being produced and also his bunch of military units are still there. The same with the denfense bonuses. Bandits don't have the night bonus. They can be attacked at every time.
Bash/Bashrules
At the moment it is not planed to make a bashing rule. If this will be changed you surely will be informed. Until then the only chance for farms is to join each other and to level up the hide out to once level up the wall.
At least if the attacker loses more than he captures, he will stop attacking you.
Order: Raid
With the order raid there will be only as much opponent units killed that you can take the raw materials away. (Mostly causes more casualities)
Order: Attack
While attacking a village you have the choice wether to attack or to raid. with the command attack there will be a fight until death. Only if either the attackers units or the defenders units are completly crushed the fight ends.
If the attacker wins the raw materials will be plundered. (Most of the time less casualties than raid)
Base Defense
Independant from the wall are stationed units every village has its base defense. This is defferent with every nation. While cowboys are are defensive nation, the indians as a offensive nation almost have no base defense. The mexicans are in the middle. That means it is always possible even witz a very big army to loose one or two units at the base defense.
Fightsimulator
The fightsimulators of other games (e.g. Ogame) are are also developed by users. But if you could calculate everything it would get very boring. There would be no more surprises.
Espionage
The chance for a successful espionage depends on the troops stationed in the target village. If the village statiions many troops it is likely that your spy will be discovered. In this case the espionage failed. You won't get a spy report then.
Hide out
The amount of ressources which is save in the hideout is sorted by every single ressource. Which means if a hide out cann save 100 ressources, then it cann save 100 units of wood, 100 units of clay....
